Abstract:The Kinect sensor was introduced in November 2010 by Microsoft for the Xbox 360 video game system. The sensor unit is connected to a base with a motorized pivot. It was designed to be positioned above or below a video display and to track player body and hand movements in 3D space, which allows users to interact with the Xbox 360. The device contains a RGB camera, depth sensor, IR light source, three-axis accelerometer and multi-array microphone, as well as supporting hardware that allows the unit to output se… Show more
“…Digital cameras 1 , webcams 2 , optical computer mice 3,4 , Wii classic controller 5 , Xbox Kinect sensor 6 and other video game consoles controllers 7 have been used to carry out new laboratory experiments that allow visualizing basic concepts in Physics. Among those tools, the use of the Wiimote allows tracking several objects simultaneously by means of a Bluetooth connection and exploits the three accelerometers to follow them in 3D, those properties can be applied to a large amount of Physics experiments 8 .…”
“…Digital cameras 1 , webcams 2 , optical computer mice 3,4 , Wii classic controller 5 , Xbox Kinect sensor 6 and other video game consoles controllers 7 have been used to carry out new laboratory experiments that allow visualizing basic concepts in Physics. Among those tools, the use of the Wiimote allows tracking several objects simultaneously by means of a Bluetooth connection and exploits the three accelerometers to follow them in 3D, those properties can be applied to a large amount of Physics experiments 8 .…”
“…The soaring demand for commercial electronics, such as video game consoles, smartphones, and digital cameras, is driving rapid advances in sensor and display technology. This demand, along with steadily falling manufacturing costs, has led to such devices being filled with sophisticated hardware and sensors [4][5][6][7][8] whose performance is comparable to that of a research-grade instrument. As a consequence, one can now construct laboratory-grade instruments for research or teaching by "hacking" commercial electronics and reusing their sensors and hardware.…”
This department welcomes brief communications reporting new demonstrations, laboratory equipment, techniques, or materials of interest to teachers of physics. Notes on new applications of older apparatus, measurements supplementing data supplied by manufacturers, information which, while not new, is not generally known, procurement information, and news about apparatus under development may be suitable for publication in this section. Neither the American Journal of Physics nor the Editors assume responsibility for the correctness of the information presented. Manuscripts should be submitted using the web-based system that can be accessed via the American Journal of Physics home page, http://ajp.dickinson.edu and will be forwarded to the ADN editor for consideration.
“…Electronic devices such as digital cameras [1], webcams [2], optical computer mice [3,4] and game controllers [5][6][7] allow us to determine fundamental physics properties through the design of new and interesting experiments.…”
This work reports the use of a smartphone's ambient light sensor as a valuable tool to study and characterize the efficiency of an optical source. Here, we have measured both luminous efficacy and efficiency of several optical sources (incandescent bulb and halogen lamp) as a function of the electric power consumed and the distance to the optical detector. The illuminance of LEDs as a function of the distance to the optical detector is characterized for different wavelength emissions. Analysis of the results confirms an inverse-square law of the illuminance with the detector-source distance and shows good agreement with values obtained by classical experiments. This experience will trigger awareness in students in terms of sustainability, light propagation and efficiency of different optical sources.
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