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2012
DOI: 10.1119/1.4748853
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Using the Xbox Kinect sensor for positional data acquisition

Abstract: The Kinect sensor was introduced in November 2010 by Microsoft for the Xbox 360 video game system. The sensor unit is connected to a base with a motorized pivot. It was designed to be positioned above or below a video display and to track player body and hand movements in 3D space, which allows users to interact with the Xbox 360. The device contains a RGB camera, depth sensor, IR light source, three-axis accelerometer and multi-array microphone, as well as supporting hardware that allows the unit to output se… Show more

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Cited by 35 publications
(20 citation statements)
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“…Digital cameras 1 , webcams 2 , optical computer mice 3,4 , Wii classic controller 5 , Xbox Kinect sensor 6 and other video game consoles controllers 7 have been used to carry out new laboratory experiments that allow visualizing basic concepts in Physics. Among those tools, the use of the Wiimote allows tracking several objects simultaneously by means of a Bluetooth connection and exploits the three accelerometers to follow them in 3D, those properties can be applied to a large amount of Physics experiments 8 .…”
Section: Introductionmentioning
confidence: 99%
“…Digital cameras 1 , webcams 2 , optical computer mice 3,4 , Wii classic controller 5 , Xbox Kinect sensor 6 and other video game consoles controllers 7 have been used to carry out new laboratory experiments that allow visualizing basic concepts in Physics. Among those tools, the use of the Wiimote allows tracking several objects simultaneously by means of a Bluetooth connection and exploits the three accelerometers to follow them in 3D, those properties can be applied to a large amount of Physics experiments 8 .…”
Section: Introductionmentioning
confidence: 99%
“…The soaring demand for commercial electronics, such as video game consoles, smartphones, and digital cameras, is driving rapid advances in sensor and display technology. This demand, along with steadily falling manufacturing costs, has led to such devices being filled with sophisticated hardware and sensors [4][5][6][7][8] whose performance is comparable to that of a research-grade instrument. As a consequence, one can now construct laboratory-grade instruments for research or teaching by "hacking" commercial electronics and reusing their sensors and hardware.…”
Section: A Frugal Sciencementioning
confidence: 99%
“…Electronic devices such as digital cameras [1], webcams [2], optical computer mice [3,4] and game controllers [5][6][7] allow us to determine fundamental physics properties through the design of new and interesting experiments.…”
Section: Introductionmentioning
confidence: 99%