2020
DOI: 10.1007/978-3-030-36107-5_4
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Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites

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Cited by 10 publications
(7 citation statements)
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“…Furthermore, digitization is a first step to the virtualization of the cultural heritage (Kostadinova, 2020), which is made accessible to the larger public and is not affected by physical constraints (Ciurea & Filip, 2019). Virtualization increases the responsiveness of cultural institutions to the demand of new categories of visitors, answering to their edutainment needs by encapsulating cultural heritage in digital tools and web‐based applications (Bugeja & Grech, 2020). In sum, it is hypothesized that:Hypothesis The museums and cultural institutions' propensity to augment the physical visitors' experience mediates the implications of digitization on museums' attractiveness, so that the effects of the former on the latter are enhanced . Hypothesis The museums and cultural institutions' readiness to implement digital services targeted to virtual visitors mediates the implications of digitization on museums' attractiveness, so that the effects of the former on the latter are enhanced .…”
Section: Conceptual Backgroundmentioning
confidence: 99%
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“…Furthermore, digitization is a first step to the virtualization of the cultural heritage (Kostadinova, 2020), which is made accessible to the larger public and is not affected by physical constraints (Ciurea & Filip, 2019). Virtualization increases the responsiveness of cultural institutions to the demand of new categories of visitors, answering to their edutainment needs by encapsulating cultural heritage in digital tools and web‐based applications (Bugeja & Grech, 2020). In sum, it is hypothesized that:Hypothesis The museums and cultural institutions' propensity to augment the physical visitors' experience mediates the implications of digitization on museums' attractiveness, so that the effects of the former on the latter are enhanced . Hypothesis The museums and cultural institutions' readiness to implement digital services targeted to virtual visitors mediates the implications of digitization on museums' attractiveness, so that the effects of the former on the latter are enhanced .…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…Furthermore, digitization is a first step to the virtualization of the cultural heritage (Kostadinova, 2020), which is made accessible to the larger public and is not affected by physical constraints (Ciurea & Filip, 2019). Virtualization increases the responsiveness of cultural institutions to the demand of new categories of visitors, answering to their edutainment needs by encapsulating cultural heritage in digital tools and web-based applications (Bugeja & Grech, 2020). In sum, it is hypothesized that: Hypothesis H6.…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…In this context, some interesting activities for involving the community and disseminating information, have already been implemented, through the creation of a virtual reconstruction of the site in its original facies accompanied by a narration of the history and culture of the Pentri Samnites [115]. In order to follow and understand the evolution of degradation/disruption phenomena, gamification and visitor engagement processes should be further promoted [116,117], exploiting the advantages of crowdsensing. In this way the set of images can be enlarged along with the others probability of collecting representative photographs of the asset resulting in improved virtual reconstructions supporting the documentation and conservation of the area of interest.…”
Section: Discussionmentioning
confidence: 99%
“…Journal Articles [67][68][69][70][71][72][73][74][75][76][77][78][79][80][81][82][83][84][85]. Book chapters [86][87][88][89][90][91][92]. Regarding the publications with the most citations within the dataset (metadata provided by the indexation platforms), Deggim, et al from 2017 titled "Segeberg 1600-reconstructing a historic town for virtual reality visualization as an immersive experience" [17] is the most cited.…”
Section: Type Of Publication Publicationsmentioning
confidence: 99%