2019
DOI: 10.1007/s10643-019-01011-w
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Using Tangible Objects in Early Childhood Classrooms: A Study of Macau Pre-service Teachers

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Cited by 9 publications
(6 citation statements)
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“…Students with higher online communication self-efficacy tend to benefit more from digital media tools for education. Earlier research offered ample proof that computer self-efficacy affects the extent of communication when students participate with digital media platforms [54][55][56]. Consequently, computer self-efficacy impacts the level to which students utilize digital media tools for education.…”
Section: Communication Self-efficacymentioning
confidence: 99%
“…Students with higher online communication self-efficacy tend to benefit more from digital media tools for education. Earlier research offered ample proof that computer self-efficacy affects the extent of communication when students participate with digital media platforms [54][55][56]. Consequently, computer self-efficacy impacts the level to which students utilize digital media tools for education.…”
Section: Communication Self-efficacymentioning
confidence: 99%
“…As preschoolers are already familiar with digital devices before entering preschool, educators can easily take advantage of the latest technology [1,13], based on children's prior experiences, logical arguments, or other empirical evidence, to engage them in creative STEM activities and physical play with educational robotics kits. These offer the playful and enjoyable experience of constructing robots with or without software applications using motors, sensors, and various everyday materials [6].…”
Section: Introductionmentioning
confidence: 99%
“…From the perspective of developmental psychology, physical objects are an essential medium for young children to build knowledge (Jant et al, 2014). Tangible computing tools offer children the opportunity to explore abstract computing concepts in a concrete and playful manner, and through these tools, children can experience engineering design processes by constructing and controlling tangible robots in a physical space (Chan, 2020; Chambers, 2015; Lin et al, 2020). The existing research suggests that interacting with tangible robots is a crucial method for fostering CT and programming skills among pre-kindergarten to elementary-level learners (Ioannou & Makridou, 2018).…”
Section: Discussionmentioning
confidence: 99%