2015
DOI: 10.1007/978-3-319-16486-1_114
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Using Serious Games to Train Children and Elicit Fire Safety Behaviour

Abstract: Serious Games are being increasingly used as a tool for various applications, contrary to the traditional entertainment purpose. One of their application domains is fire safety. Possible injuries from fires are a dangerous safety concern for children, for instance. Another important issue is the elicitation of behavioural knowledge to design and feed simulation models. The lack of human behaviour data is often referred to as a drawback to evacuation simulation designers. This paper addresses the aforementioned… Show more

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Cited by 4 publications
(3 citation statements)
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References 15 publications
(18 reference statements)
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“…In [17] authors present a prototype of a serious game, whose goal is to instruct people about fire drills. A virtual fire evacuation coach was therefore developed.…”
Section: Related Workmentioning
confidence: 99%
“…In [17] authors present a prototype of a serious game, whose goal is to instruct people about fire drills. A virtual fire evacuation coach was therefore developed.…”
Section: Related Workmentioning
confidence: 99%
“…Digital resources, activities and social media are cost-effective ways to engage children, disseminate and reiterate fire safety information and implement prevention activities (Morrongiello & Schwebal 2017, Towers & Whybro 2017. New research suggests that serious games and augmented/virtual reality can train older children and adolescents to respond to a fire, make sound decisions and evacuate safely (Almeida & Rossetti 2015, Cakiroglu & Gokoglu 2019. Serious games recreate situations that are difficult to simulate in the real world with a high degree of immersion and realism.…”
Section: Fire Safety Education Should Incorporate Digital Resources Activities and Social Mediamentioning
confidence: 99%
“…Digital resources, activities and social media are cost-effective ways to engage children, disseminate and reiterate fire safety information and implement prevention activities (Morrongiello & Schwebal 2017, Towers & Whybro 2017. New research suggests that serious games and augmented/virtual reality can train older children and adolescents to respond to a fire, make sound decisions and evacuate safely (Almeida & Rossetti 2015, Cakiroglu & Gokoglu 2019. Serious games recreate situations that are difficult to simulate in the real world with a high degree of immersion and realism.…”
Section: Resourcesmentioning
confidence: 99%