Abstract:The aim of this article is to show how autoethnography is a useful and revealing research methodology that should be encouraged in academia, especially in higher education. With objectivity, autoethnography, which is a relatively new approach, may be a path toward deeper cultural discussions that are so important in everyday life. Moreover, autoethnography leads to important reflexive and critical observations made by students. Autoethnography is a readily accessible, low-cost methodology and thus very appeali… Show more
“…The main hypothesis is that interactive media have not been fully productive yet in the educational process, especially in cases where teachers lack media authoring expertise and learning software fluency. Related findings on the adoption of game-based studying, gamification practices, online learning and management systems, and transmedia storytelling approaches have shown a significant impact on the schooling procedures and outcomes, including the cases of traditional, social or humanoid disciplines, such as history, language, art, culture, sports, and others [1][2][3][4][5][7][8][9][10][11][12][13][14][15][16][17]. Transmedia education and blended learning methods have also emerged and, in many cases, have dominated as new pedagogy trends [7,[18][19][20][21][22][23].…”
The present paper focuses on digital storytelling in education, emphasizing the teachers’ needs for familiarization with the new technological conditions. A transmedia integration approach is deployed to make productive, blended learning values while utilizing the availability of tools and reusable media assets in a component-based software engineering kind of framework. The topic is inspired by social studies and humanities, which seem to be marginalized, usually failing to make effective technological facilities, benefits, and contemporary findings. It is, therefore, necessary to modernize the approach to literary things and integrate digital means into the educational process, even in cases where a sole educator on humanities and social studies lacks multidisciplinary support in multimedia authoring and software engineering. This modernization can be made possible by introducing user-friendly tools into the process, representing not just a fashion of the time but mostly a renewal trend, aiming at revitalizing the course to attract and engage learners. Undoubtedly, today’s pupils have grown up with technological means, becoming familiar with their use so their implication causes undiminished interest in most daily activities, including schooling. In this high-tech generation, it is absurd to address the transmission of knowledge and values in outdated ways. Apart from adapting to the timely students’ needs, lesson plans on transmedia storytelling practices can also satisfy tutors, triggering their inspiration and co-creation potentials. Overall, the project aims to attract the trainees’ interest with the help of digital tools, which will be embodied in the educational processes by teachers without technical know-how, while continuously adapting to the audience’s needs. Research hypothesis and questions are formed as part of the deployed human-centered interactive design, aiming at modeling best practices for teaching classical topics, such as the “Odyssey.”
“…The main hypothesis is that interactive media have not been fully productive yet in the educational process, especially in cases where teachers lack media authoring expertise and learning software fluency. Related findings on the adoption of game-based studying, gamification practices, online learning and management systems, and transmedia storytelling approaches have shown a significant impact on the schooling procedures and outcomes, including the cases of traditional, social or humanoid disciplines, such as history, language, art, culture, sports, and others [1][2][3][4][5][7][8][9][10][11][12][13][14][15][16][17]. Transmedia education and blended learning methods have also emerged and, in many cases, have dominated as new pedagogy trends [7,[18][19][20][21][22][23].…”
The present paper focuses on digital storytelling in education, emphasizing the teachers’ needs for familiarization with the new technological conditions. A transmedia integration approach is deployed to make productive, blended learning values while utilizing the availability of tools and reusable media assets in a component-based software engineering kind of framework. The topic is inspired by social studies and humanities, which seem to be marginalized, usually failing to make effective technological facilities, benefits, and contemporary findings. It is, therefore, necessary to modernize the approach to literary things and integrate digital means into the educational process, even in cases where a sole educator on humanities and social studies lacks multidisciplinary support in multimedia authoring and software engineering. This modernization can be made possible by introducing user-friendly tools into the process, representing not just a fashion of the time but mostly a renewal trend, aiming at revitalizing the course to attract and engage learners. Undoubtedly, today’s pupils have grown up with technological means, becoming familiar with their use so their implication causes undiminished interest in most daily activities, including schooling. In this high-tech generation, it is absurd to address the transmission of knowledge and values in outdated ways. Apart from adapting to the timely students’ needs, lesson plans on transmedia storytelling practices can also satisfy tutors, triggering their inspiration and co-creation potentials. Overall, the project aims to attract the trainees’ interest with the help of digital tools, which will be embodied in the educational processes by teachers without technical know-how, while continuously adapting to the audience’s needs. Research hypothesis and questions are formed as part of the deployed human-centered interactive design, aiming at modeling best practices for teaching classical topics, such as the “Odyssey.”
“…This article is made up by inner reflections [2,3] and is a result of deep and prolonged thought [4] on the subject of talent management. The article is personal in its approach [5], reflecting a stance on democratic talent management. We share a perspective that is unique, resulting from decades of experience in the realm of human resource management and human resource collaboration.…”
The authors propose to study an innovative approach to talent management based on the need for change that organizations are facing due to a disruptive environment brought on by the fourth industrial revolution: the digital revolution. Its nature and impact on society, on management systems, and on business organizations are described as the stage where a significant change movement is happening to an extent and intensity never seen before. To deal with this, the authors elaborate on the need for increased agility and flexibility as determinant factors for the competitiveness of organizations and businesses. In that sense, a new approach to talent management is proposed based on an innovative concept of talent -which is democratic. By describing the key elements of this innovative concept, a new approach to human resource management is also described, arguing for the need of moving towards disruption in traditional policies, processes, and practices. Five interviewees approached during the Covid-19 pandemic, in late 2020, share their views herein on their talents and of digital disruption and opportunity.
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