Crowdsourcing games involving image labeling tasks are commonly digital, played online, and have rules set by designers. In this work we explore the potential of tabletop image labeling games, incorporating physical elements, in-person community-based gameplay, and support for customizable rules. We developed an augmented reality game toolkit called Tile-o-Scope AR and conducted two studies. The first study demonstrates how the toolkit can facilitate in-person discussions through collaborative image labeling, and the toolkit's potential adaptability to other games and applications. The second study, using three different activities designed for the toolkit, demonstrates the toolkit's flexibility for creating customized experiences for audiences of different backgrounds. CCS CONCEPTS • Human-centered computing → Human computer interaction (HCI).