2016 IEEE Virtual Reality (VR) 2016
DOI: 10.1109/vr.2016.7504736
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Using projection AR to add design studio pedagogy to a CS classroom

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Cited by 8 publications
(2 citation statements)
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“…Not least, we will apply the tools we propose in education, entertainment and training. More natural gesture interactions will be implemented using the depth cameras, to allow students and instructors to interact with the content displayed in the room, supporting discussion and collaboration [10].…”
Section: Discussionmentioning
confidence: 99%
“…Not least, we will apply the tools we propose in education, entertainment and training. More natural gesture interactions will be implemented using the depth cameras, to allow students and instructors to interact with the content displayed in the room, supporting discussion and collaboration [10].…”
Section: Discussionmentioning
confidence: 99%
“…Authors of [10] utilized the immersive projection system to turn a room into virtual game space with a 360-degree all-around view. Reference [11] used projection AR to add design studio pedagogy to a computer science classroom. Augmented Studio [12] adopted projection mapping to teach physiotherapy students the mechanics of body movements by displaying anatomical information such as muscles and skeleton on the human body.…”
Section: Related Workmentioning
confidence: 99%