Abstract:Research on the history of computing often needs to adopt experimental archaeology methods: the rebuilding of old hardware and software requires us to proceed by hypothesis and experimentation. This is one of the key assets of the HMR project, whose main goal is the study of Italian computers from the Fifties and Sixties. The results obtained by the HMR research are made accessible to the public through exhibitions and workshops held at the Museum of Computing Tools of the University of Pisa. The visitors of t… Show more
“…For a rational and out-of-hype discussion about gamification in museums we suggest [5]. For a more comprehensive description of the Museum and of the underlying research project [6] we refer to [7].…”
“…For a rational and out-of-hype discussion about gamification in museums we suggest [5]. For a more comprehensive description of the Museum and of the underlying research project [6] we refer to [7].…”
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