2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516522
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Using Multi-Sensor Voting for Resilience in VR Biofeedback Games

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Cited by 2 publications
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“…This technology serves 2 crucial purposes. First, it boosts their level of attractiveness by leveraging a strategy commonly used in video games to increase engagement [ 26 ]. Second, it addresses some of the limitations of traditional methods by potentially reducing or eliminating the need for therapists’ constant presence.…”
Section: Introductionmentioning
confidence: 99%
“…This technology serves 2 crucial purposes. First, it boosts their level of attractiveness by leveraging a strategy commonly used in video games to increase engagement [ 26 ]. Second, it addresses some of the limitations of traditional methods by potentially reducing or eliminating the need for therapists’ constant presence.…”
Section: Introductionmentioning
confidence: 99%