Geography Education in the Digital World 2020
DOI: 10.4324/9780429274909-12
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Using mobile virtual reality to enhance fieldwork experiences in school geography

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Cited by 5 publications
(10 citation statements)
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“…As the GeoEPIC platform launches, additional workshop opportunities are planned. User testing through these workshops is intended to provide insight into what works well for educators in developing and implementing virtual field experiences in the classroom (lesson creation and lesson use), highlight areas in which teachers may need more support (areas for technology support/content support) (Kitchen, 2021), and identify how they want that support provided. Follow-up studies on the platform's effectiveness for building field-based, place-based lessons and the impact and efficacy for both educators and students are needed.…”
Section: Discussionmentioning
confidence: 99%
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“…As the GeoEPIC platform launches, additional workshop opportunities are planned. User testing through these workshops is intended to provide insight into what works well for educators in developing and implementing virtual field experiences in the classroom (lesson creation and lesson use), highlight areas in which teachers may need more support (areas for technology support/content support) (Kitchen, 2021), and identify how they want that support provided. Follow-up studies on the platform's effectiveness for building field-based, place-based lessons and the impact and efficacy for both educators and students are needed.…”
Section: Discussionmentioning
confidence: 99%
“…Digital collection of physical objects requires site visitation by the designer of these virtual experiences. In-situ data collection of 360° photographs (photo spheres), close-up imagery of physical and biotic features, field notes, and potentially data collection for samples can help bridge from in person field trips and fieldwork to virtual field trips and field work (Kitchen, 2021).…”
Section: Figure 1 Adaptation From Face To Face Field Learning To Virtual Field Learning Opportunities With Innovative Technologymentioning
confidence: 99%
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“…Geographical literature on the implications of immersive VR for teaching practice in geography remains scant, but in some works there are important insights as to certain elements of its efficacy. The capacity of VR platforms to inculcate in students a sense of presence within diverse environments has been heralded as offering a venue for meaningful experiential learning, enabling, for example, forms of role play that might complement or even replace more traditional work placements (Howard, 2011) or providing an experimental space to practise methodological skills and techniques (Kitchen, 2020). Furthermore, as Šašinka et al (2019) have suggested, VR platforms have a specific relevance for geographical study, given their capacity to move between and juxtapose abstract geographical representations such as contour lines and concepts such as scale, which is achieved using visual simulations of environments and spatialities that these representations and concepts are intended to signify.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Like other digital technologies that have become integral features of university curricula, virtual reality (VR) applications have found their way into geography education (Detyna & Kadiri, 2020). VR has been described as a computer‐generated visual environment that allows for different levels of interaction and sensory immersion (Bos, 2021; Kitchen, 2020). As a technology, VR generates three‐dimensional (3D) representations of real and fantastical phenomena, objects, places, and/or events that can be accessed using various devices including desktop computers, game consoles, headsets, smartphones, and theatre screens.…”
Section: Introductionmentioning
confidence: 99%