Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174183
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Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction

Abstract: End-to-end latency corresponds to the temporal difference between a user input and the corresponding output from a system. It has been shown to degrade user performance in both direct and indirect interaction. If it can be reduced to some extend, latency can also be compensated through software compensation by trying to predict the future position of the cursor based on previous positions, velocities and accelerations. In this paper, we propose a hybrid hardware and software prediction technique specifically d… Show more

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Cited by 9 publications
(19 citation statements)
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“…In addition disturbed user interaction, higher latency hinder human performance [2] also. With general tasks such as programming and problem-solving, it has been found that latency impairs work efficiency [4,33,46,48].…”
Section: Effects Of Latency On Human Performancementioning
confidence: 99%
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“…In addition disturbed user interaction, higher latency hinder human performance [2] also. With general tasks such as programming and problem-solving, it has been found that latency impairs work efficiency [4,33,46,48].…”
Section: Effects Of Latency On Human Performancementioning
confidence: 99%
“…In their studies, delaying the system response of the button-pressing reduced the user's error rate by 5-94%. The effect of latency is more complicated in an anticipatory task than in a reactive task, and, to the best of 2 The number of kills that a player made in average one minute. our knowledge, there remains no decent model to explain and predict it.…”
Section: Effects Of Latency On Anticipated-input Tasksmentioning
confidence: 99%
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“…We present TurboMouse [1], a hybrid hardware and software compensation of end-to-end latency on desktop computers when operated using a computer-mouse, and we contribute a prediction technique specifically designed for indirect pointing. Our technique is based on the prediction of pointer position based on the velocity measured by the mouse and the acceleration from an accelerometer embedded in the mouse.…”
Section: Introductionmentioning
confidence: 99%