“…Although elements such as points, levels, leaderboards, achievements, and badges can certainly constitute components of a gamified experience (i.e., game mechanics, as described in later sections), this overall experience should be geared towards non-game situations and towards persuading end users towards intended behavioural outcomes. In the organizational context, gamification has been shown to enhance employee engagement and produce desired business outcomes in a variety of business functions including marketing, logistics, human resources, customer service, and knowledge collaboration (Buggie et al, 2014;Hense et al, 2014;Meister, 2013;Post, 2014;Sayeed & Meraj, 2013;Werbach, 2014;Wood & Reiners, 2012).…”