“…For example, Greenify is an online social media platform that promotes peer-to-peer learning on how lifestyle choices can affect the climate (Lee et al, 2013). Similarly, the GAIA Challenge (Mylonas, Hofstaetter, et al, 2021;Mylonas, Paganelli, et al, 2021) was designed for in-school sustainability education by providing a platform for cross-class participation where students compete with different schools and track progress through leaderboards. Socializing gamification, in addition to providing further motivation through interaction with peers, appears to increase climate change knowledge (including mitigation and adaptation efforts), as well as strengthening the affective (emotional) aspects of public engagement, e.g., interest, concern, personal responsibility, cooperation, and empathy (Galeote et al, 2021).…”