Folklore is seen as one of the outdated and ancient types of literature. This has an impact on the low interest of students to learn folklore. Whereas on the other hand folklore is a literary work that is full of cultural values and is very important for students to learn at school. Based on this fact, this research focuses on efforts to package folklore using mixed reality technology. Efforts to package folklore using this technology are carried out through Educational Design Research (EDR). This study involved the respondents of the assessment team, namely material experts and learning media experts. Data were collected using a questionnaire. The data was processed by descriptive statistics. Based on the results of the study, it can be stated that the product developed in this study is categorized as very good. Materially, folklore packaged with mixed reality technology in terms of the feasibility of content, presentation components, linguistic components, and contextuality are categorized as very good. Judging from the technical quality aspect of the mixed reality design, the quality of the marker books, and the quality of the media are generally considered to be in the very good category. Based on the results of this study, folklore packaged with mixed reality technology is suitable for use in learning folklore in elementary schools.