Anais Estendidos Do Simpósio De Realidade Virtual E Aumentada (SVR) 2019
DOI: 10.5753/svr_estendido.2019.8449
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Using Gameplay and Players Data to Recommend Strategies to Reduce Cybersickness

Abstract: Virtual Reality (VR) is an upcoming trend in games and entertainment applications as the use of head-mounted displays becomes accessible for the mass market. These systems aim to provide immersive experiences, but they still do not provide a completely seamless experience, mostly due to sickness symptoms that can be experienced by the players. Cybersickness (CS) is one of the most critical problems that make the game industry fearful for higher investments. In this work, we made a critical study on the theorie… Show more

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“…the number of ideas generated during the limited time of the experiment. The discomfort felt by users in VR varies according to the characteristics of the hardware (Freiwald, Katzakis & Steinicke, 2018), the software (Jung, Cho, Choi & Choi, 2017;Porcino, Trevisan & Clua, 2019), the type of task (Park, Choi, Kim & Kim, 2005), but also the individual (Risi & Palmisano, 2019). It is therefore important in the design of ideation tools to follow good practices to design technologies that will minimize cybersickness (Porcino et al, 2017;Choroś & Nippe, 2019) and thus maximize the number of ideas generated by users.…”
Section: Discussionmentioning
confidence: 99%
“…the number of ideas generated during the limited time of the experiment. The discomfort felt by users in VR varies according to the characteristics of the hardware (Freiwald, Katzakis & Steinicke, 2018), the software (Jung, Cho, Choi & Choi, 2017;Porcino, Trevisan & Clua, 2019), the type of task (Park, Choi, Kim & Kim, 2005), but also the individual (Risi & Palmisano, 2019). It is therefore important in the design of ideation tools to follow good practices to design technologies that will minimize cybersickness (Porcino et al, 2017;Choroś & Nippe, 2019) and thus maximize the number of ideas generated by users.…”
Section: Discussionmentioning
confidence: 99%