2018
DOI: 10.1111/bjet.12632
|View full text |Cite
|
Sign up to set email alerts
|

Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities

Abstract: Serious Games (SGs), defined as a game in which education (in its various forms) is the primary goal rather than entertainment, have been proven as an effective educational tool for engaging and motivating students. However, more research is needed to sustain the suitability of these games to train users with cognitive impairments. This empirical study addresses the use of a SG for training students with Intellectual Disabilities in traveling around the subway as a complement to traditional training. Fifty‐one… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
27
0
3

Year Published

2018
2018
2020
2020

Publication Types

Select...
3
3

Relationship

1
5

Authors

Journals

citations
Cited by 37 publications
(31 citation statements)
references
References 15 publications
0
27
0
3
Order By: Relevance
“…This design method is referred as participatory design. In the study by Cano et al (2016Cano et al ( , 2018, it is explained that the design process for their SG targeting on travel or transportation skills of people with ID included the insights of experts (psychologists and special education trainers), in order to have an acceptable game. The participatory design approach is also implemented in the study by Bernardini et al (2014),…”
Section: Studies Resultsmentioning
confidence: 99%
See 4 more Smart Citations
“…This design method is referred as participatory design. In the study by Cano et al (2016Cano et al ( , 2018, it is explained that the design process for their SG targeting on travel or transportation skills of people with ID included the insights of experts (psychologists and special education trainers), in order to have an acceptable game. The participatory design approach is also implemented in the study by Bernardini et al (2014),…”
Section: Studies Resultsmentioning
confidence: 99%
“…Specifically, the examined SGs for people with ID were mainly used in a non-formal context, as extracurricular activities (10). Six SGs for people with ID were included in a formal and one in an informal learning context (Cano et al, 2018). As far as SGs for people with ASD are concerned, 23 SGs were included in a non-formal, 11 in a formal, and two in an informal learning context.…”
Section: Studies Resultsmentioning
confidence: 99%
See 3 more Smart Citations