2015 IEEE 18th International Conference on Intelligent Transportation Systems 2015
DOI: 10.1109/itsc.2015.39
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Using Game Engines for Designing Traffic Control Educational Games

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Cited by 5 publications
(4 citation statements)
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“…The authors have been actively developing and using educational games to teach transportation engineering . We identified five areas in transportation engineering education to be gamified (i.e., traffic planning, traffic signal control, traffic safety, highway design, and pavement design) and developed the web‐games for each area.…”
Section: Introductionmentioning
confidence: 99%
“…The authors have been actively developing and using educational games to teach transportation engineering . We identified five areas in transportation engineering education to be gamified (i.e., traffic planning, traffic signal control, traffic safety, highway design, and pavement design) and developed the web‐games for each area.…”
Section: Introductionmentioning
confidence: 99%
“…All the games were developed under a browser/server architecture. The architecture can be found in our past work [11] .…”
Section: Game Designmentioning
confidence: 99%
“…Our past studies showed that educational games can significantly improve students' learning outcomes [8][9][10][11] . Compared to pure simulation-based teaching, games can stimulate students' engagement in learning and extend students' learning activities beyond the class boundaries.…”
Section: Introductionmentioning
confidence: 99%
“…These games target concepts in pavement design, highway design, traffic safety, traffic control, and traffic planning. Wang et al developed the first game (DZ-Man) in this suite in 2014 [3] . A gravity model was proposed at the same time to describe the knowledge delivering dynamics and can be used to model the engagement of the students in such educational games [4] .…”
Section: Introductionmentioning
confidence: 99%