Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3341825
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Using game design mechanics as metaphors to enhance learning of introductory programming concepts

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Cited by 5 publications
(4 citation statements)
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“…Story editing and scenario designs have been considered to be problematic in the educational digital game design process. The success of educational digital games depends largely on the scenario to be prepared for the targeted achievements (Jemmali et al, 2019;Zarraonandia et al, 2015). The game scenario is the game component that gives information about what the game is about, the elements in the game, the goals of the game, and the rules required to achieve these goals (Prensky, 2001).…”
Section: Educational Digital Game Design Process and Difficulties Enc...mentioning
confidence: 99%
“…Story editing and scenario designs have been considered to be problematic in the educational digital game design process. The success of educational digital games depends largely on the scenario to be prepared for the targeted achievements (Jemmali et al, 2019;Zarraonandia et al, 2015). The game scenario is the game component that gives information about what the game is about, the elements in the game, the goals of the game, and the rules required to achieve these goals (Prensky, 2001).…”
Section: Educational Digital Game Design Process and Difficulties Enc...mentioning
confidence: 99%
“…O construtivismo representa uma teoria do aprendizado que obteve destaque nos anos noventa, onde se afirmava ser o aprendizado parte de uma construção do próprio indivíduo e baseado em sua vivência (VALADARES, 2011). Dessa forma, o construtivismo considera que o aprender é um processo ativo (WU et al, 2012) e sendo prático de adaptar, a abordagem construcionista tem sido popularmente aplicada no ensino de programação (JEMMALI et al, 2019).…”
Section: Construtivismounclassified
“…Tabela 1 -Lista de jogos para p ensino superior de Computação obtidas na revisão. Dos assuntos tratados em cada jogo, predominou os jogos que ensinavam sobre programação, com 9 títulos, seguindo de debugging, com 4 títulos, sendo que os trabalhos Jemmali et al (2019) e Miljanovic e Bradbury (2017) apresentaram jogos com a proposta de ensinar ambos os tópicos.…”
Section: Análiseunclassified
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