Purpose: This study aims to design and develop an educational digital game that explains the tasks and data transmission of hardware units in the 5th and 6th grade information technologies and software course, suitable for different player types.Design/Methodology/Approach: The study was conducted with a developmental research method which is one of the designbased research methods. In the game design process, product design, development, and evaluation phases were carried out in accordance with the principles in developmental research method. Product design and development studies were carried out in three stages in accordance with design-based research. The studies conducted at each stage were evaluated by a team of 14 experts. Before moving to the next stage, in each step the necessary corrections were made in the game.
Findings:The first stage of the study deal with game design in which the data on writing scenario, adaptation of this scenario to different player types, and lastly some drawings on the scenario were obtained. The data was analysed, and necessary arrangements were made before moving to the next stage. In the second stage, evaluations were made for the 3D design studies of the game. At this stage, data were elicited on how different player types collect points, on the duration, on the tasks of the accessories used by different player types, on the way the player reaches to the units in the game and on the design of the characters. After obtaining these data, arrangements were made, we moved to the third stage. In the third stage, depending on the feedback obtained from the players, the interaction of the characters and the dialogue windows that appear on the screen necessary arrangements were made.Highlights: In this study, the stages in the educational digital game design process were determined, and at the end of the study, a 3D educational game that can be played by different player types was developed in accordance with the learning outcomes in the curriculum.
ÖzÇalışmanın amacı: Bu çalışmanın amacı, 5. ve 6. sınıf bilişim teknolojileri ve yazılım dersindeki donanım birimlerinin görevlerini ve veri iletimini anlatan eğitsel dijital bir oyunun, farklı oyuncu tiplerine uygun tasarlanması ve geliştirilmesidir.Materyal ve Yöntem: Çalışma tasarım tabanlı araştırma yöntemlerinden gelişimsel araştırma yöntemi ile yürütülmüştür. Oyun tasarım sürecinde gelişimsel araştırma yöntemine uygun olarak ürün tasarımı, geliştirme ve değerlendirme aşamaları gerçekleştirilmiştir. Ürün tasarımı ve geliştirme çalışmaları tasarım tabanlı araştırmaya uygun olarak üç aşamada gerçekleştirilmiştir. Her aşamada yapılan çalışmalar 14 kişilik uzman ekip tarafından değerlendirilmiş, oyunda gerekli düzeltmeler yapılarak bir sonraki aşamaya geçilmiştir.Bulgular: Çalışmanın ilk aşamasında oyun kurgusuna yönelik değerlendirmeler yapılmıştır. Bu aşamada senaryo yazımı, senaryonun oyuncu tiplerine göre hazırlanması ve senaryo çizimleri ile ilgili veriler elde edilmiştir. Gerekli düzenlemeler yapıldıktan sonra ikinci aşamaya geç...