2016
DOI: 10.1007/978-3-319-39583-8_45
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Using Electroencephalogram to Track Learner’s Reasoning in Serious Games

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Cited by 2 publications
(3 citation statements)
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“…Many researchers have indicated that educational games can reach their full educational potential if they consider learners' individual needs and skills and accordingly offer real-time feedback, in-game interventions, task difficulty, and learning content adaptation (e.g., [27], [28], [29]). In this regard, Ghali et al [6] collected and processed learners' interaction with an educational game called LewiSpace for teaching drawing Lewis diagrams. In their research, the authors used personality traits and different physiological data (from different sources like Electroencephalography, eye tracker, and facial expression recognition) to predict learners' performance during gameplay.…”
Section: Related Researchmentioning
confidence: 99%
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“…Many researchers have indicated that educational games can reach their full educational potential if they consider learners' individual needs and skills and accordingly offer real-time feedback, in-game interventions, task difficulty, and learning content adaptation (e.g., [27], [28], [29]). In this regard, Ghali et al [6] collected and processed learners' interaction with an educational game called LewiSpace for teaching drawing Lewis diagrams. In their research, the authors used personality traits and different physiological data (from different sources like Electroencephalography, eye tracker, and facial expression recognition) to predict learners' performance during gameplay.…”
Section: Related Researchmentioning
confidence: 99%
“…The associate editor coordinating the review of this manuscript and approving it for publication was Dongxiao Yu . achieve adaptive learning in educational games, for instance, through knowledge tracing that aims to model learners' knowledge over time and accordingly predict their learning performance (e.g., [6], [7], [8]). Prediction of learners' performance may help educators to provide learners with more appropriate learning materials, timely and personalized feedback, recommend tutorials and personalized learning paths, etc.…”
Section: Introductionmentioning
confidence: 99%
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