2006
DOI: 10.1016/j.robot.2006.04.010
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Using direct competition to select for competent controllers in evolutionary robotics

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Cited by 9 publications
(18 citation statements)
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References 38 publications
(75 reference statements)
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“…Much of the ER research presented in the literature employs some form of hand-formulated, task-specific fitness function that more or less defines how to achieve the intended task or behavior. The most complex evolved behaviors to date consist of three or four coordinated fundamental sub-behaviors [14,[20][21][22]. In [14], the fitness evaluation method used was relatively selective for an a priori, known or predefined solution.…”
Section: The Fitness Functionmentioning
confidence: 99%
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“…Much of the ER research presented in the literature employs some form of hand-formulated, task-specific fitness function that more or less defines how to achieve the intended task or behavior. The most complex evolved behaviors to date consist of three or four coordinated fundamental sub-behaviors [14,[20][21][22]. In [14], the fitness evaluation method used was relatively selective for an a priori, known or predefined solution.…”
Section: The Fitness Functionmentioning
confidence: 99%
“…In [14], the fitness evaluation method used was relatively selective for an a priori, known or predefined solution. In [20][21][22] the fitness functions used for selection contained relatively little a priori knowledge, and allowed evolution to proceed in a relatively unbiased manner. This is an interesting contrast to much of the work aimed at evolving simple homing or object avoidance behaviors, many of which use complex fitness functions that heavily bias the evolved controllers toward an a priori known solution.…”
Section: The Fitness Functionmentioning
confidence: 99%
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“…In ER researchers start with a high-level description of a problem, such as developing a gait [2], autonomous navigation [20] or other complex tasks [19]. The strategy is to use evolution to search for robot behaviors that perform the desired task while introducing the smallest amount of prior knowledge into the search.…”
Section: Modal Problems In Roboticsmentioning
confidence: 99%
“…Nelson and Grant [11] investigate a complex Capture the Flag game, and evolve feedforward and recurrent neural networks in a competitive environment for this task in both virtual and real robots. Capi [3] also uses recurrent neural networks to learn a parallel foraging and protection task, and find successful controllers through the use of a multiobjective function.…”
Section: Related Workmentioning
confidence: 99%