2019
DOI: 10.46425/j418025822
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Using Digital Games to Enhance the Mathematical Skills of Children with Dyscalculia

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Cited by 3 publications
(3 citation statements)
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“…By using instructional videos, mentally retarded students with dyscalculia can focus on the material provided by the researcher. As stated by Walcott & Romain (2019) for mentally retarded students with dyscalculia, being able to focus during learning is essential. This is done so that his desire to learn is very strong.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…By using instructional videos, mentally retarded students with dyscalculia can focus on the material provided by the researcher. As stated by Walcott & Romain (2019) for mentally retarded students with dyscalculia, being able to focus during learning is essential. This is done so that his desire to learn is very strong.…”
Section: Discussionmentioning
confidence: 99%
“…Even though studying mathematics for mentally retarded children and dyscalculia is challenging (Furlong et al, 2015;Montague & Jitendra, 2012;Walcott & Romain, 2019) mentally retarded children with dyscalculia are expected to have the ability to count (Pontius, 1983;Ramaa, 2014) so that they can navigate their daily lives more independently and do not depend on others (Purnami et al, 2020). For someone who has barriers to the function of intelligence, and barriers to social behavior, including barriers to learning functions such as dyscalculia to have good numeracy skills they must first be introduced to natural numbers.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, digital-based interventions are appropriate for assisting children with specific mathematical needs and providing them with additional opportunities to perform mathematical tasks in an alternative technological context (Mohd Syah et al, 2016;Benavides-Varela et al, 2020). The application of digital games in children with dyscalculia for 15 minutes a day for two weeks provided significant results (Walcott & Romain, 2019). It has been concluded that digital games and technology facilitate both mathematics teaching and reinforcement (Çay et al, 2020).…”
Section: Error Type Examplesmentioning
confidence: 99%