Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct 2016
DOI: 10.1145/2968219.2972717
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Using design fiction to reflect on autonomy in smart technology for people living with dementia

Abstract: The field of HCI is changing, which brings with it new responsibilities. Ubiquitous computing touches on many aspects of modern life and its consequences are not yet fully understood. In the context of dementia ubiquitous technologies are currently developed to augment care and thereby enhancing quality of life for people living with dementia as well as reducing the financial pressures on the health care system. Within this paper a design fiction is presented as a method to explore the issues that may arise fr… Show more

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Cited by 7 publications
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“…Design activities ( Brandt and Messeter, 2004 ; Belman et al, 2011 ; Friedman and Hendry, 2012 ) and interviews have been often used as a tool to elicit values from the users with few exceptions ( Fleischmann and Wallace, 2009 ; Fleischmann and Wallace, 2010 ), which were conducted with developers. Design fiction ( Bleecker, 2009 ; Tanenbaum et al, 2012 ; Blythe, 2014 ) has been used in HCI as a speculative space ( Blythe et al, 2016 ) that allows researchers to understand the societal impact of future technology ( Blythe, 2017 ) and the values related to it ( Dourish and Bell, 2014 ; Schulte, 2016 ; Muller and Liao, 2017 ; Wong et al, 2017 ). According to Fitzpatrick (2015) , for designers to become “responsible,” they need to be reflective practitioners, aware of their power in inscribing futures.…”
Section: Related Workmentioning
confidence: 99%
“…Design activities ( Brandt and Messeter, 2004 ; Belman et al, 2011 ; Friedman and Hendry, 2012 ) and interviews have been often used as a tool to elicit values from the users with few exceptions ( Fleischmann and Wallace, 2009 ; Fleischmann and Wallace, 2010 ), which were conducted with developers. Design fiction ( Bleecker, 2009 ; Tanenbaum et al, 2012 ; Blythe, 2014 ) has been used in HCI as a speculative space ( Blythe et al, 2016 ) that allows researchers to understand the societal impact of future technology ( Blythe, 2017 ) and the values related to it ( Dourish and Bell, 2014 ; Schulte, 2016 ; Muller and Liao, 2017 ; Wong et al, 2017 ). According to Fitzpatrick (2015) , for designers to become “responsible,” they need to be reflective practitioners, aware of their power in inscribing futures.…”
Section: Related Workmentioning
confidence: 99%