2006
DOI: 10.1007/11755494_14
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Using Computational Agents to Motivate Diet Change

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Cited by 9 publications
(5 citation statements)
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“…In particular, embodied conversational agents (ECAs) have been proposed to act as virtual coaches to persuade users to modify their behavior [2,8]. They have been used with the purpose of persuasion in lab settings as well as in various real world contexts.…”
Section: Related Work 21 Persuasive Technologiesmentioning
confidence: 99%
“…In particular, embodied conversational agents (ECAs) have been proposed to act as virtual coaches to persuade users to modify their behavior [2,8]. They have been used with the purpose of persuasion in lab settings as well as in various real world contexts.…”
Section: Related Work 21 Persuasive Technologiesmentioning
confidence: 99%
“…Earlier research suggests that these social agents are able to function as persuasive technology [e.g., 22,9,10], or even as ambient persuasive technology [7]. More specifically, each participant performed a task that consisted of 90 trials.…”
Section: The Current Researchmentioning
confidence: 99%
“…In particular, recent research has concentrated on their use in situations where relationships are important in human-human interaction. For example, teaching (Burleson and Picard, 2004;Maldonado et al, 2005), exercise and nutritional advisors (Bickmore and Picard, 2005;Creed, 2006;Mazzotta and De Rosis, 2006), and therapy (Grolleman et al, 2006). Embodied agents have also been used in computer games for a number of years and are now widely used in Massive Multiplayer Online Games (MMOGs) like Second Life (Second Life, 2007) and There.com (There.Com, 2007).…”
Section: Introductionmentioning
confidence: 97%