“…In particular, recent research has concentrated on their use in situations where relationships are important in human-human interaction. For example, teaching (Burleson and Picard, 2004;Maldonado et al, 2005), exercise and nutritional advisors (Bickmore and Picard, 2005;Creed, 2006;Mazzotta and De Rosis, 2006), and therapy (Grolleman et al, 2006). Embodied agents have also been used in computer games for a number of years and are now widely used in Massive Multiplayer Online Games (MMOGs) like Second Life (Second Life, 2007) and There.com (There.Com, 2007).…”