2014
DOI: 10.1007/978-3-319-07857-1_1
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Using Color Guidance to Improve on Usability in Interactive Environments

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Cited by 3 publications
(4 citation statements)
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“…Furthermore, challenge and skills present a dynamic pair, in which tackling the former increases the player's ability and skills [70]. Challenges should thus have an increasing level of difficulty and novelty throughout the game, with carefully designed levels to include novice gamers [11]. Salen and Zimmerman's concept of the interplay of challenge and skills identifies one of the inherent challenges of game design [57].…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, challenge and skills present a dynamic pair, in which tackling the former increases the player's ability and skills [70]. Challenges should thus have an increasing level of difficulty and novelty throughout the game, with carefully designed levels to include novice gamers [11]. Salen and Zimmerman's concept of the interplay of challenge and skills identifies one of the inherent challenges of game design [57].…”
Section: Discussionmentioning
confidence: 99%
“…This requires keeping the balance between not helping at all, and helping players too much while they are navigating through a level or solving a task [28]. It is essential to consider factors like a consistent color palette [27] or the placement of visual cues throughout a game [29] to provide thorough player guidance. Games with a strong focus on exploration, like What remains of Edith Finch [30], use visual cues to guide the player through the game world [31].…”
Section: Related Workmentioning
confidence: 99%
“…To define a focus for this work, we created a prototype (see Figure 1) embedded in a specific genre (i.e., exploration games), which we deem is suitable for a gaze-based guidance system: In many cases (e.g., The Vanishing of Ethan Carter [26]) players are confronted with (visually) complex game scenarios and are typically supported through various guidance means (e.g., colour [27] or animation [28]). As the visual channel is often the focus of exploration games (e.g., find a hidden object to progress in the game), the incorporation of the players' gaze for guidance appears to be feasible.…”
Section: Introductionmentioning
confidence: 99%
“…Prior work found that color is another important factor to consider when studying mobile application usability (Hartmann, et al 2008;Sonderegger et al, 2012) because colorful application interfaces produce initial affective user reactions, which could ultimately impact the user's continued intention to use mobile application (Nilsson, 2009;Leung et al, 2011;Dong and Zhong, 2012). Relevant work on other types of applications suggests that color becomes important in providing guidance to users (Brandse and Tomimatsu, 2014) or influencing trust in online shopping contexts (Pelet and Papadopoulou, 2011). Instead of conceptualizing color as an independent construct, mobile application usability studies typically manipulated color as part of experimental studies.…”
Section: Colormentioning
confidence: 99%