2015
DOI: 10.1016/j.promfg.2015.07.825
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Using Cognitive Workload Analysis to Predict and Mitigate Workload for Training Simulation

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Cited by 8 publications
(5 citation statements)
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“…Monitoring cognitive overload is therefore important owing to the effect it has on teleoperator performance. To predict and mitigate workload for training simulation, Jones et al (2015) employed cognitive workload analysis to identify factors that cause cognitive overloading. Due to the fact that existing approaches allow for subjective assessment and may be susceptible to user physiology and environmental influences; Kosch et al (2018) explored the use of gaze data for monitoring cognitive workload.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Monitoring cognitive overload is therefore important owing to the effect it has on teleoperator performance. To predict and mitigate workload for training simulation, Jones et al (2015) employed cognitive workload analysis to identify factors that cause cognitive overloading. Due to the fact that existing approaches allow for subjective assessment and may be susceptible to user physiology and environmental influences; Kosch et al (2018) explored the use of gaze data for monitoring cognitive workload.…”
Section: Related Workmentioning
confidence: 99%
“…Due to the fact that existing approaches allow for subjective assessment and may be susceptible to user physiology and environmental influences; Kosch et al (2018) explored the use of gaze data for monitoring cognitive workload. They found that there were higher deviations of gaze points at higher cognitive workload levels during smooth pursuit eye movements for specific trajectory types ( Jones et al, 2015 ). Jones et al (2015) were able to predict cognitive workload through smooth pursuit with an accuracy of 99.5% between low and high workload using an SVM classifier.…”
Section: Related Workmentioning
confidence: 99%
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“…The game design approach attempts to mitigate potential negative effects in three ways. First and most importantly, we designed Skipper and present it as a supplement to analytic and empirical methods for evaluating the technology [2,12]. Thus, the game is one tool available to help stakeholders understand the technology but not the only one.…”
Section: Serious-game Requirementsmentioning
confidence: 99%
“…A research without a theoretical framework can at most be considered as a case study. For this reason, we intend to use cognitive workload analysis [21] and Dreyfus's model for adult skill acquisition [22], [23] to develop a theoretical model explaining what we find in both the desktop and VR learning environment in this application. The findings of these three stages can be used to determine the validity of the theoretical framework proposed.…”
Section: Stage Threementioning
confidence: 99%