2020
DOI: 10.1155/2020/8341034
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Using Augmented Reality with Older Adults in the Community to Select Design Features for an Age-Friendly Park: A Pilot Study

Abstract: Sedentary behavior is prevalent in older adults. Older adults often underutilize public parks for exercising because the parks do not support their needs and preferences. Engaging older adults on the redesign of parks may help promote active lifestyles. The objectives of this pilot study were to evaluate (1) the effects of wearing augmented reality (AR) and virtual reality (VR) glasses on balance; (2) the effects of different virtual walls separating the walking trail from the roadway on older adults’ gait, an… Show more

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Cited by 8 publications
(2 citation statements)
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“…5) Virtual reality (VR) and augmented reality (AR) [160,161]: VR and AR technologies are increasingly used in balance assessments to create immersive environments that challenge individual balance and motor responses.…”
Section: Application Of Integration Techniques For Objective Balance ...mentioning
confidence: 99%
“…5) Virtual reality (VR) and augmented reality (AR) [160,161]: VR and AR technologies are increasingly used in balance assessments to create immersive environments that challenge individual balance and motor responses.…”
Section: Application Of Integration Techniques For Objective Balance ...mentioning
confidence: 99%
“…Last but not least, the older adults' overall (non-)acceptance of immersive technologies such as AR is still a debated topic. Although many experimental studies indicate that older adults are excited, curious, and interested in emerging technologies (e.g., [26,41,42]), this user demographic still faces frequent stereotypes of being skeptical, fearful, unwilling, and even incapable of using new technological advances [43,44]. Due to these misconceptions, older adults are often underrepresented in AR-related studies.…”
Section: Challenges Of Ar Use By Older Adultsmentioning
confidence: 99%