2015
DOI: 10.1016/j.procs.2015.07.566
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Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game

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Cited by 8 publications
(5 citation statements)
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“…In the view of the economist, demand or the need for AR marketing will naturally increase the supply of AR marketing. In other words, realising the needs for AR marketing, be it for social or self-esteem (Kwik and Bahana 2015), would definitely cause a rise in the supply. The society's needs and wants would dominate the market view of AR marketing where it would only prosper with the support of the public.…”
Section: Impact Of Issue or Drivermentioning
confidence: 99%
“…In the view of the economist, demand or the need for AR marketing will naturally increase the supply of AR marketing. In other words, realising the needs for AR marketing, be it for social or self-esteem (Kwik and Bahana 2015), would definitely cause a rise in the supply. The society's needs and wants would dominate the market view of AR marketing where it would only prosper with the support of the public.…”
Section: Impact Of Issue or Drivermentioning
confidence: 99%
“…4. Using Augmented Realitu to Enhace Aetherpet, a Prototype of a Social Game [12] Penelitian ini sama dengan penelitian sebelumnya dimana peneliti berusaha mengembangkan virtual pet menggunakan augmented reality vuforia. Dan disimpulkan augmented reality dapat dikembangkan untuk virtual pet.…”
Section: Walking Your Virtual Dog: Analysis Of Awareness Andunclassified
“…Algunos ejemplos de aplicación en medicina se pueden encontrar en (Bernhardt et al 2017;Fischer et al 2007). Decir que aunque esta tecnología se aplica principalmente en el ámbito de los videojuegos (Kim et al 2014;Kwik and Bahana 2015) también se emplea para la elaboración de material didáctico interactivo (Jamali et al 2015).…”
Section: Introductionunclassified