Virtual Reality in Psychological, Medical and Pedagogical Applications 2012
DOI: 10.5772/46416
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Using Augmented Reality Cognitive Artifacts in Education and Virtual Rehabilitation

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Cited by 17 publications
(6 citation statements)
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“…As a result of the position tracker's live monitoring and display, users will feel less disorientation and pain. To better understand the fault tolerance of an immersive virtual reality system, researchers have identified and studied specific reasons for positioning failure [ 15 ]. A chemistry laboratory which is made through virtual mode was built with the help of VR technology so that learners may observe chemical reactions in action and participate in virtual chemistry activities.…”
Section: Related Studiesmentioning
confidence: 99%
“…As a result of the position tracker's live monitoring and display, users will feel less disorientation and pain. To better understand the fault tolerance of an immersive virtual reality system, researchers have identified and studied specific reasons for positioning failure [ 15 ]. A chemistry laboratory which is made through virtual mode was built with the help of VR technology so that learners may observe chemical reactions in action and participate in virtual chemistry activities.…”
Section: Related Studiesmentioning
confidence: 99%
“…Another 3D model visualization technology that shows promise in facilitating meaningful learning experiences through strong visualization and manipulation is augmented reality (Kamphuis et al, ). Augmented reality superimposes digital models in the user's real‐world through the use of a camera and a screen, where the user is able to interact with both the real and virtual elements of their surrounding environment (Azuma et al, ; Kirner et al, ). It enhances the student's interactions with the real world by projecting spatial information in the form of a virtual object that cannot be directly detected by their own senses (Azuma, ; Ellaway, ).…”
Section: Introductionmentioning
confidence: 99%
“…VR is a way to allow the users to interact in real time with 3D spaces generated by computers (Kirner, Cerqueira, & Kirner, 2012). Stronge (2010) described that VR makes the learning conditions more interesting and fun since it can enhance users' attitudes and attention.…”
Section: Related Literaturementioning
confidence: 99%