2023
DOI: 10.4018/979-8-3693-0453-2.ch019
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Using Analogue Game Mechanics to Reduce Gender Inequality and Exclusion in Technology Education

Abstract: Technology education has traditionally been male dominated, and many educator providers struggle to both attract and keep females related to education. Gamification, the use of game elements in a non-game context, has been shown to increase student engagement and inclusion in the learning environment. However, the gamification design and development process has been declared resource-demanding, which has reduced the more tailored approaches resulting in more generic ones. This is contradictory to the findings … Show more

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