Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2014
DOI: 10.1145/2658537.2659015
|View full text |Cite
|
Sign up to set email alerts
|

Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2016
2016
2020
2020

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 3 publications
0
1
0
Order By: Relevance
“…Richards et al [21][22][23] proposed three game design methods to overcome the problem of lacking agency in repetitive-motion exergames. Agency refers to the "ability to act within an environment" [21], and the more agency a game achieves, the better the experience. The work also developed Brain & Brown, a strategy card game for strength training.…”
Section: Strength Training and Playmentioning
confidence: 99%
“…Richards et al [21][22][23] proposed three game design methods to overcome the problem of lacking agency in repetitive-motion exergames. Agency refers to the "ability to act within an environment" [21], and the more agency a game achieves, the better the experience. The work also developed Brain & Brown, a strategy card game for strength training.…”
Section: Strength Training and Playmentioning
confidence: 99%