“…Richards et al [21][22][23] proposed three game design methods to overcome the problem of lacking agency in repetitive-motion exergames. Agency refers to the "ability to act within an environment" [21], and the more agency a game achieves, the better the experience. The work also developed Brain & Brown, a strategy card game for strength training.…”
Figure 1: StrengthGaming maps exercise motions to control FlappyBird [25] in real-time and uses dynamic tempo variation to improve game's entertainment level.
“…Richards et al [21][22][23] proposed three game design methods to overcome the problem of lacking agency in repetitive-motion exergames. Agency refers to the "ability to act within an environment" [21], and the more agency a game achieves, the better the experience. The work also developed Brain & Brown, a strategy card game for strength training.…”
Figure 1: StrengthGaming maps exercise motions to control FlappyBird [25] in real-time and uses dynamic tempo variation to improve game's entertainment level.
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