2006
DOI: 10.1016/j.infsof.2005.12.009
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Using an experimental study to develop group awareness support for real-time distributed collaborative writing

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Cited by 17 publications
(4 citation statements)
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References 50 publications
(97 reference statements)
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“…Computer Supported Cooperative Work systems are getting more and more attention. CSCW discipline addresses “how collaborative activities and their coordination can be supported by means of computer systems.” Thus, we can find CSCW examples ranging from traditional everyday collaboration tools, such as email, videoconferences, or newsgroups, to the now commonly used social networks, on‐line games, collaborative text editors, or e‐learning systems, either in academic or industrial fields . The main purpose of CSCW is to enable users to work collaboratively in a computerized environment as they would in a physical environment.…”
Section: Related Workmentioning
confidence: 99%
“…Computer Supported Cooperative Work systems are getting more and more attention. CSCW discipline addresses “how collaborative activities and their coordination can be supported by means of computer systems.” Thus, we can find CSCW examples ranging from traditional everyday collaboration tools, such as email, videoconferences, or newsgroups, to the now commonly used social networks, on‐line games, collaborative text editors, or e‐learning systems, either in academic or industrial fields . The main purpose of CSCW is to enable users to work collaboratively in a computerized environment as they would in a physical environment.…”
Section: Related Workmentioning
confidence: 99%
“…High collaboration, on the other hand, exists when both the tasks of the work to be done and the efforts of teams (rather than individuals) are highly concerted and orchestrated in a wider organizational context. However, irrespective of the degree of collaboration thought, the success of collaborative work depends upon the availability of deployable resources, the existence of good perception and understanding of the responsibilities, activities and intentions of other members of a collaborating ensemble (Minh, Tran, Raikundalia, & Yun, 2006).…”
Section: Collaboration and Collaborative Workmentioning
confidence: 99%
“…Indeed, it is common to play games where players are organized in groups to achieve collaborative game goals such as World of Warcraft's team quests [9]. Nevertheless, as has happened with other serious scenarios [10], these collaborative games have made it clear that there is a need for awareness, i.e. players need to know what is happening in the game space, who is connected, who the collaborators/enemies are, what they can do, etc.…”
Section: Introductionmentioning
confidence: 99%