2008
DOI: 10.1177/00333549081230s211
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Using a Web-Based Simulation as a Problem-Based Learning Experience: Perceived and Actual Performance of Undergraduate Public Health Students

Abstract: SYNOPSISObjectives. This study investigated the use of a Web-based community health simulation as a problem-based learning (PBL) experience for undergraduate students majoring in public health. The study sought to determine whether students who participated in the online simulation achieved differences in academic and attitudinal outcomes compared with students who participated in a traditional PBL exercise.Methods. Using a nonexperimental comparative design, 21 undergraduate students enrolled in a health-beha… Show more

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Cited by 22 publications
(16 citation statements)
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“…In higher education simulations have been utilized in a vast and diverse number of disciplines such as, physics (Dori & Belcher, 2005), supply change management (Zeng & Johnson, 2009), economics (Porter, Riley, & Ruffer, 2004), higher education administration (Prisk & Dunn, 2002), public health (Spinello & Fischbach, 2008), and civil engineering (Chen & Levinson, 2006). Dori and Belcher, 2005, developed the Technology Enabled Active Learning (TEAL) Project at MIT.…”
Section: Simulations As Learning Toolsmentioning
confidence: 99%
“…In higher education simulations have been utilized in a vast and diverse number of disciplines such as, physics (Dori & Belcher, 2005), supply change management (Zeng & Johnson, 2009), economics (Porter, Riley, & Ruffer, 2004), higher education administration (Prisk & Dunn, 2002), public health (Spinello & Fischbach, 2008), and civil engineering (Chen & Levinson, 2006). Dori and Belcher, 2005, developed the Technology Enabled Active Learning (TEAL) Project at MIT.…”
Section: Simulations As Learning Toolsmentioning
confidence: 99%
“…In this real‐world environment, learners applied their knowledge and personal prior experiences at a macro‐level perspective, rather than focusing on individual pieces, such as the steps in an outbreak investigation. Similar experiential and problem‐based learning activities have been shown to increase self‐motivation, analytical thinking, and long‐term retention (Spinello and Fischbach , ; Ali and others ; Barrett and others ).…”
Section: Discussionmentioning
confidence: 96%
“…Stone and Knight (2012) discuss military applications where human factors issues are considered in great detail. Wang (2013) discusses possible construction simulator formats and application, Spinello and Fischbach (2008) Oculus (2014), is revisiting VR headsets, a technology abandoned by earlier mining VR researchers in the 1990s and 2000s. However, the human factors considerations discussed by Stone (2008) and Stone and Knight (2012), in particular those design elements that may contribute to malaise or ''cybersickness'' and whether or not stereoscopic image display within VR headsets is actually effective or, indeed, warranted, still apply to these devices and to those predicted for market release within the next couple of years.…”
Section: Need For Taxonomymentioning
confidence: 99%