2015
DOI: 10.1093/jpepsy/jsv078
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Using a Virtual Environment to Examine How Children Cross Streets: Advancing Our Understanding of How Injury Risk Arises

Abstract: Dependence on distance cues increases children's risk of injury as pedestrians when crossing in a variety of traffic situations.

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Cited by 40 publications
(11 citation statements)
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“…Both self-reported sickness and observed simulator sickness were minimal, again matching previous findings (Schwebel et al 2008). Convergent validity with behavior in a large semi-immersive virtual environment and with self-reported personality was demonstrated; this finding is comparable to previous reports between child temperament and pedestrian behavior in a simulator (Schwebel et al 2008) as well as research using other virtual pedestrian environments that demonstrate evidence of convergent validity based on developmental trends whereby younger children take greater risks in simulated pedestrian settings than older children (e.g., Morrongiello et al 2016) and both older children and adults (e.g., Meir et al 2015). Public health theorists conceptualize four steps to successful prevention of negative health outcomes (Mercy et al 1993).…”
Section: Discussionsupporting
confidence: 81%
“…Both self-reported sickness and observed simulator sickness were minimal, again matching previous findings (Schwebel et al 2008). Convergent validity with behavior in a large semi-immersive virtual environment and with self-reported personality was demonstrated; this finding is comparable to previous reports between child temperament and pedestrian behavior in a simulator (Schwebel et al 2008) as well as research using other virtual pedestrian environments that demonstrate evidence of convergent validity based on developmental trends whereby younger children take greater risks in simulated pedestrian settings than older children (e.g., Morrongiello et al 2016) and both older children and adults (e.g., Meir et al 2015). Public health theorists conceptualize four steps to successful prevention of negative health outcomes (Mercy et al 1993).…”
Section: Discussionsupporting
confidence: 81%
“…Despite decreased sensitivity to looming and the use of evasive action, recent research adopting virtual reality paradigms demonstrate that children appear to choose similar temporal gaps to adults suggesting both age groups use similar perceptual information when detecting gap affordances (Morrongiello, Corbett, Milanovic, & Beer, 2015;Plumert et al, 2004;Plumert, Kearney, Cremer, Recker, & Strutt, 2011). The present study aims to address the question if children and adults use the same perceptual information to inform decisionmaking and if the optical variable used directly specifies time remaining until an approaching car arrives (TTA).…”
Section: Age-related Differences In the Perception Of Gap Affordancesmentioning
confidence: 99%
“…This paradigm led to stronger sensory recalibration (32) and recruited different adaptation mechanisms (33) than non-immersive sensory alterations. Thanks to the recent development of lightweight HMDs, the use of VR has expanded to numerous applications designed for children, including neurodevelopmental research (30,(34)(35)(36), neurorehabilitation (37)(38)(39)(40), or distraction from painful medical procedures (41,42). Yet, the majority of these applications offer none or limited interactions with the virtual environment.…”
Section: Introductionmentioning
confidence: 99%
“…of Condition (F(2,35) = 36.07 p < 0.001, p 2 = 0.508), and Control (F(1,35) = 342.80, p < 0.001, p 2 = 0.907), and Age:Condition (F(6,70) = 11.97, p < 0.001, p 2 = 0.506), Age:Control (F(3,35) …”
mentioning
confidence: 99%