2014 International Symposium on Computers in Education (SIIE) 2014
DOI: 10.1109/siie.2014.7017728
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Using a videogame with augmented reality for an inclusive logical skills learning session

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Cited by 15 publications
(5 citation statements)
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“…Development of cognitive skills (4%) (Benda et al, 2015; Bülbül et al, 2016). The student-centered nature of technology (4%) (Tobar-Muñoz et al, 2014; Tentori et al, 2015). Reinforcement of student attention (4%) (Vinumol et al, 2013; Escobedo and Tentori, 2014).…”
Section: Results Reportmentioning
confidence: 99%
See 1 more Smart Citation
“…Development of cognitive skills (4%) (Benda et al, 2015; Bülbül et al, 2016). The student-centered nature of technology (4%) (Tobar-Muñoz et al, 2014; Tentori et al, 2015). Reinforcement of student attention (4%) (Vinumol et al, 2013; Escobedo and Tentori, 2014).…”
Section: Results Reportmentioning
confidence: 99%
“…In their work, Tobar-Muñoz et al (2014) designed a digital game with AR called Gremlings [sic] in my Mirror, focused on the development of logical skills in mathematics, which was evaluated with children with diverse learning needs such as: Attention Deficit Hyperactivity Disorder, Autism, Down Syndrome, among others.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…This paper also targets children in both elementary and preschool. Tobar-Muñoz et al [71] present an AR tool for children with varied ages and special needs. Finally, four papers are targeted to workers in different fields, such as engineering [8] and surgery [45].…”
Section: Fig 4 Papers According To the Design Methodologymentioning
confidence: 99%
“…The most common way was the teacher(s), or in some cases, schools directors, working as consultants or curators. Teachers were consulted for different purposes, such Table 5 Technologies AR is combined with Study Reference AR Combination [50], [44], [42], [74], [71], [52], [64], [38], [32], [37], [69], [49], [80], [62], [7], [36], [9], [79], [48], [31], [8], [10], [45], [53], [18], [75], [19], [20], [51], [8], [77], [30], [82], [67], [70], [76] None [13] YouTube tutorial [27] Personal blogs [28] Digital sketching [17] Notes and texts provided by the teacher […”
Section: Fig 4 Papers According To the Design Methodologymentioning
confidence: 99%
“…The work [45] designed a video game, which shows the combination of AR and DGBL makes inclusion of children towards learning process, need to test the game with different environments. The study [46] uses video game for 20 kids and result shows that students are motivated towards learning process, further need to observe AR and DGBL and game design principles need to be tested.…”
Section: Different Application For Adhdmentioning
confidence: 99%