2013
DOI: 10.1007/978-3-642-40415-3_1
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Using a Parameterized Memory Model to Modulate NPC AI

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Cited by 5 publications
(2 citation statements)
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“…Lastly, in order to improve the safety of the AV, it is critical to model the interactions between the AV and pedestrians. There has been a number of studies making virtual humans more intelligent and life-like (Li and Allbeck, 2011;Li et al, 2012;Li and Allbeck, 2012a,b;Li et al, 2013). These results can be incorporated into the virtual environment for improving the training of the AV either directly or indirectly.…”
Section: Data Heterogeneitymentioning
confidence: 99%
“…Lastly, in order to improve the safety of the AV, it is critical to model the interactions between the AV and pedestrians. There has been a number of studies making virtual humans more intelligent and life-like (Li and Allbeck, 2011;Li et al, 2012;Li and Allbeck, 2012a,b;Li et al, 2013). These results can be incorporated into the virtual environment for improving the training of the AV either directly or indirectly.…”
Section: Data Heterogeneitymentioning
confidence: 99%
“…Memory of NPC agents has been extensively examined in the framework of decision making models. (Li, Balint, and Allbeck 2013) examines the use of a parameterized model of knowledge, which allows for memory and forgetting, in order to allow for human like behaviours based on memories in NPC agents. Mooney et al (Mooney and Allbeck 2014) look at NPC reputations of players based on a Bayesian model; previous interactions with the player are monitored and expected future actions are predicted.…”
Section: Introductionmentioning
confidence: 99%