Conference Companion on Human Factors in Computing Systems - CHI '94 1994
DOI: 10.1145/259963.260290
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Using a human face in an interface

Abstract: We investigated subjects' responses to a synthesized talking face displayed on a computer screen in the context of a questionnaire study. Compared to subjects who answered questions presented via text display on a screen, subjects who answered the same questions spoken by a talking face spent more time, made fewer mistakes, and wrote more comments, When we compared responses to two different talking faces, subjects who answered questions spoken by a stem face, compared to subjects who answered questions spoken… Show more

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Cited by 70 publications
(63 citation statements)
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“…Since earlier studies already provided evidence that a life-like characters has a strong a ective impact on the user (e.g., see 22,24,14]), we expected that this e ect also occurs in our case.…”
Section: Transformation Of Presentation Scripts Into Animation Sequencesmentioning
confidence: 58%
“…Since earlier studies already provided evidence that a life-like characters has a strong a ective impact on the user (e.g., see 22,24,14]), we expected that this e ect also occurs in our case.…”
Section: Transformation Of Presentation Scripts Into Animation Sequencesmentioning
confidence: 58%
“…Walker, Sproull and Subramani (1994) compared the responses of the subjects who participated in a computer-based interview survey where the questions were either presented in a text format or spoken by a talking face. Experimental results showed that the participants interacted with the talking face during the survey spent more time, made fewer mistakes and wrote more comments compared to the participants who answered the text-based questions.…”
Section: Interplay Between Emotions and Avatars In Collaborative Envimentioning
confidence: 99%
“…One reason for these results can be that more human-like interfaces face different challenges than tool-like interfaces. Some examples of these challenges are: consistency between the characters verbal and visual cues are important for the users' positive experience of a system (Isbister and Nass [12]), the facial expression influenced the users' experience and interaction with the computer system (Walker et al [25]), and the presence of an animated character can make some users more anxious when using the computer system Rickenberg and Reeves [20]. All these results are interesting, but they do not give an answer to when a computer interface is experienced as more human-like or tool-like.…”
Section: Related Researchmentioning
confidence: 99%