“…For example, there has been particular research interest in the creation of adaptive interactive multi-agent first-person shooter games (Cole, Louis, & Miles, 2004), (Hong & Cho, 2004), (Stanley et al, 2005b), as well as strategy games (Bryant & Miikkulainen, 2003), (Revello & McCartney, 2002), (Yannakakis, Levine, & Hallam, 2004) using artificial evolution and learning as design methods for agent behavior. Research work has primarily focused on the derivation of game playing multi-agent strategies, using either online or off-line adaptation methods in both continuous and discrete multi-agent games (Agogino, Stanley, & Miikkulainen, 2000), (Bryant & Miikkulainen, 2003), (Stanley & Miikkulainen, 2004), (Moriarty & Miikkulainen, 1995), (Moriarty & Miikkulainen, 1996), (Richards, Moriarty, McQuesten, & Miikkulainen, 1997).…”