2021
DOI: 10.3390/educsci11110691
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Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers

Abstract: This paper explores the value of cooperative games in enhancing knowledge and generating pro-environmental engagement in students. For this, an educational board game related to global change was developed, validated, and subsequently evaluated using future primary school teachers. The board game was validated and evaluated in two phases. Phase I (validation phase): students pursuing a Master’s Degree in Secondary Education evaluated different aspects of the game, providing feedback that improved the game desi… Show more

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Cited by 9 publications
(9 citation statements)
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References 64 publications
(98 reference statements)
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“…Vazquez-Vilchez, M; Garrido-Rosales, D; Perez-Fernandez, B; Fernandez-Oliveras, A. (2021) [19] Questionnaires. Sierra, J; Suárez-Collado, A.…”
Section: N Authors and Date Of Publication Evaluation Methods (Rq6)mentioning
confidence: 99%
See 3 more Smart Citations
“…Vazquez-Vilchez, M; Garrido-Rosales, D; Perez-Fernandez, B; Fernandez-Oliveras, A. (2021) [19] Questionnaires. Sierra, J; Suárez-Collado, A.…”
Section: N Authors and Date Of Publication Evaluation Methods (Rq6)mentioning
confidence: 99%
“…According to the most used research methods in the selected works (RQ1), Table 6 shows that four studies used mixed methods and five were developed using quantitative methods. From a quantitative perspective, the Likert-type questionnaire was the most commonly used tool [20][21][22][23][24], but complementary evaluations can also be observed, such as semi-open questions [9][10][11]19] and the analytical scoring of game levels developed in the methodological essay of the research study [11] or records [24].…”
Section: Questionmentioning
confidence: 99%
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“…Particularly, the skills and procedures used in certain games [7] have meaningful similarities with those used to solve mathematical problems. On the other hand, GBL is also used to boost relational aspects, such as increasing motivation [8], or to promote engagement with specific topics [9].…”
Section: Introductionmentioning
confidence: 99%