2021
DOI: 10.2196/13124
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Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial

Abstract: Background Learning through a 360° virtual reality (VR) or 2D video represents an alternative way to learn a complex medical education task. However, there is currently no consensus on how best to assess the effects of different learning materials on cognitive load estimates, heart rate variability (HRV), outcomes, and experience in learning history taking and physical examination (H&P) skills. Objective The aim of this study was to investigate how … Show more

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Cited by 12 publications
(21 citation statements)
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“…Furthermore, the 360º VR learners may decide to look at something which is not relevant (whatever is happening behind the physician), while the 2D VR video learners can quickly focus on the relevant part of the scenario that the physician controls. In our preliminary study, the 360º VR learners watched the instructional scenes of physical examination with higher interest and engagement and longer secondary-task reaction time than the 2D VR video learners (Chao et al 2021 ). On the other hand, the 2D VR video learners emphasized that they found the 2D VR video module was easy to follow and highly efficient because the video was directed through the physician’s view.…”
Section: Discussionmentioning
confidence: 89%
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“…Furthermore, the 360º VR learners may decide to look at something which is not relevant (whatever is happening behind the physician), while the 2D VR video learners can quickly focus on the relevant part of the scenario that the physician controls. In our preliminary study, the 360º VR learners watched the instructional scenes of physical examination with higher interest and engagement and longer secondary-task reaction time than the 2D VR video learners (Chao et al 2021 ). On the other hand, the 2D VR video learners emphasized that they found the 2D VR video module was easy to follow and highly efficient because the video was directed through the physician’s view.…”
Section: Discussionmentioning
confidence: 89%
“…Therefore, immersive 360° VR video with a higher field of view and degree of freedom is a cost-effective pedagogical tool by increasing learner attention, presence, skill enhancement, confident usability, performance, satisfaction, motivation, and engagement (Blair et al 2021 ; Buttussi & Chittaro 2018 ). Notably, although the 360° VR video (i.e., immersive VR) was more effective in teaching clinical skills such as patient communication (Sultan et al 2019 ), knot tying (Yoganathan et al 2018 ), dental anesthesia (Collaço et al 2021), procedure safety (Buttussi & Chittaro 2021 ), and fundamental H&P skills (Chao et al 2021 ) than the 2D VR video (i.e., non-immersive VR), not all VR participants preferred immersive VR-based learning activity (Chao et al 2021 ). In contrast, users of non-immersive VR (such as desktop-VR) preferred desktop-VR more for mine rescuing (Pedram et al 2021 ) or had better knowledge gain for virtual biology learning (Makransky et al 2019 ) than immersive 360° VR.…”
Section: Discussionmentioning
confidence: 99%
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“…VR-360 videos have been used to create IVEs to raise the participation factor and improve the learning experience. 25,[27][28][29][30] Existing examples are already in place, such as the Oxford Medical Education lab (www.oxfordmedicaleducation.com) and the Collaborative Human ImmerSive Interaction Laboratory (CHISIL; www.chisil.ca) at the University of Toronto. These sites have released teaching programs in an effort to improve decision-making skills around topics such as advanced life support, trauma management, and cardiac arrest/code blue scenarios using VR-360 video simulations.…”
Section: Nontechnical Skillsmentioning
confidence: 99%