1998
DOI: 10.1016/s0097-8493(98)00095-8
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Using 2- and 2-dimensional seed filling in view lattice to accelerate volumetric rendering

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Cited by 10 publications
(5 citation statements)
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“…Construct the geological mesh. The stratigraphic model [ 22 ] is represented on a triangular surface mesh [ 23 28 ], but the Kriging interpolation of rock mechanics parameters is performed on volume mesh elements, so it is necessary to convert the triangular mesh geomodel into a volume mesh geomodel [ 29 – 32 ]. In this paper, the hexahedral element is selected as the basic unit, and each stratigraphic layer of the geomodel is constructed by mesh voxelization.…”
Section: Methodsmentioning
confidence: 99%
“…Construct the geological mesh. The stratigraphic model [ 22 ] is represented on a triangular surface mesh [ 23 28 ], but the Kriging interpolation of rock mechanics parameters is performed on volume mesh elements, so it is necessary to convert the triangular mesh geomodel into a volume mesh geomodel [ 29 – 32 ]. In this paper, the hexahedral element is selected as the basic unit, and each stratigraphic layer of the geomodel is constructed by mesh voxelization.…”
Section: Methodsmentioning
confidence: 99%
“…The 3d visualization in Oulu Neuronavigator System includes four separate displays: planar reconstruction, 3d view (Oikarinen 1997, Oikarinen 1998, navigator arm display, and target overlay.…”
Section: Visualizationmentioning
confidence: 99%
“…A novel fast 3d rendering algorithm was developed (Oikarinen 1998). It is based on flooding in the rendering image.…”
Section: Visualizationmentioning
confidence: 99%
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“…The combination of resampling and the seed-filling algorithm 6 enables volume rendering to perform in real time with a reasonable threshold for empty voxels. Volume rendering with wavelet transform 7 is a multilevel rendering algorithm using a 3D wavelet transform that has progressive characteristics.…”
Section: Introductionmentioning
confidence: 99%