2019
DOI: 10.1007/978-3-030-12388-8_33
|View full text |Cite
|
Sign up to set email alerts
|

Uses of Virtual Reality for Communication in Financial Services: A Case Study on Comparing Different Telepresence Interfaces: Virtual Reality Compared to Video Conferencing

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
4
0
1

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
4

Relationship

0
8

Authors

Journals

citations
Cited by 16 publications
(9 citation statements)
references
References 22 publications
1
4
0
1
Order By: Relevance
“…Some students noted that they value having avatars and not being seen on video. This recalls Campbell's study wherein female participants preferred VR avatars to video in meetings, possibly due to social pressures (Campbell et al, 2019). We see that most students agree that confidence and not showing their face was a very significant reason to use VR for remote classes (Figure 11).…”
Section: Discussionsupporting
confidence: 58%
See 1 more Smart Citation
“…Some students noted that they value having avatars and not being seen on video. This recalls Campbell's study wherein female participants preferred VR avatars to video in meetings, possibly due to social pressures (Campbell et al, 2019). We see that most students agree that confidence and not showing their face was a very significant reason to use VR for remote classes (Figure 11).…”
Section: Discussionsupporting
confidence: 58%
“…Users did not prefer Second Life to a face-toface meeting, likely due to the lack of presence of desktop VR. Campbell et al (2019) found headset VR improved presence, closeness, and arousal, for business meetings, when compared to video-based meetings. Additionally, they reported that female participants preferred VR avatars to real-life imagery.…”
Section: Related Workmentioning
confidence: 86%
“…In contrast to conversations mediated by video or telephone Virtual Reality creates a feeling of social presence and provides for a digital space in which the participants can do more than just see and talk to each other [35][36][37]. Essential for social presence in VR are avatars, who can talk, move, manipulate objects and thus engage in more complex forms of interaction [38]. Avatars in VR cannot only represent human participants, but they can embody intelligent software agents, and thereby enable a new paradigm of human-machine interaction.…”
Section: Technology: Implementation Of Affective Smart Agent Avatars In Vrmentioning
confidence: 99%
“…Hardware importance can be also seen in a study [8] which compared videoconferencing via Skype and VR-mediated communication in financial services based on surveys filled out by participants after their two meetings, which were randomly held first either in VR, or via Skype. VR communication achieved significantly higher presence and closeness (to the other person) scores, however, participants rated Skype higher, possibly due to the VR gear being uncomfortable to wear.…”
Section: What Factors Matter and Whymentioning
confidence: 99%