2012
DOI: 10.2478/bams-2012-0001
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User Response to the Simulation of a Virtual Patient with Cranial Nerve Injury

Abstract: Technology has rarely attempted to simulate a CN exam. NERVE simulates a life-size virtual patient (VP), using speech recognition with a Nintendo Wiimote® serving as a virtual hand, ophthalmoscope, and eye-chart. This study assesses the introductory reception, ability to identify the CN lesion, and students' preference of NERVE. Our goal is to evaluate the responses from medical students, residents, and clinicians using the Neurological Examination Rehearsal Virtual Environment (NERVE), a cranial nerve (CN) ex… Show more

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Cited by 4 publications
(2 citation statements)
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“…Shader Lamps based virtual patients combine a front-or back-projected human-shaped surface with a projector to provide computer-generated visual feedback to observers, thus allowing medical students to conduct ophthalmic exams in an interactive training experience [41]. For instance, NERVE simulates a life-size virtual patient with cranial nerve injury [20,30], giving medical students standardized experiences to interviewing, examining, and diagnosing virtual patients with cranial nerve disorders [17]. When medical students interacted with such virtual patients with cranial nerve injury of different gender and skin, female patients were correctly diagnosed more frequently than their male counterpart [42].…”
Section: Physical-virtual Agentsmentioning
confidence: 99%
“…Shader Lamps based virtual patients combine a front-or back-projected human-shaped surface with a projector to provide computer-generated visual feedback to observers, thus allowing medical students to conduct ophthalmic exams in an interactive training experience [41]. For instance, NERVE simulates a life-size virtual patient with cranial nerve injury [20,30], giving medical students standardized experiences to interviewing, examining, and diagnosing virtual patients with cranial nerve disorders [17]. When medical students interacted with such virtual patients with cranial nerve injury of different gender and skin, female patients were correctly diagnosed more frequently than their male counterpart [42].…”
Section: Physical-virtual Agentsmentioning
confidence: 99%
“…Importantly, both the columns of W and the rows of H can be used to reveal important network features. 28,29 Note, that in all of our experiments, the factorisation in (1) was carried out using k = 3, and W, H were chosen so as to minimise the residual 25 ||S À WH|| F .…”
Section: Motif Frequency Vectorsmentioning
confidence: 99%