2021
DOI: 10.17762/turcomat.v12i3.1079
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User Personas: Discovering Factors That Influence Genz’s Sedentary Lifestyle for the Development of a Mobile Exergame Design Model

Abstract: The use of mobile devices for youths in tertiary education is found to be linked to sedentary behaviour. This paper attempts to create user personas on these youths and finding the factors that affect their sedentary lifestyles, which could assist the development of a mobile exergame design model. An online survey consisting of sociodemographic and IPAQ questionnaires was used to collect data on students in a public university. Three user personas were derived, which are based on their weekly physical activity… Show more

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