Abstract:In this paper, we describe a virtual basketball game where a human and an embodied agent can play together as a team. Our goal is to investigate whether the human prefers an agent who is highly competent at basketball or one which is not as competent but tries to actively communicate through body movements. The virtual basketball game was implemented using a Kinect to sense body movements and a pressure sensor for handsfree navigation. In order to create an agent who could react to a user's body movements, we … Show more
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