2012 IEEE 12th International Conference on Advanced Learning Technologies 2012
DOI: 10.1109/icalt.2012.234
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User Modelling and Adaptive, Natural Interaction for Conflict Resolution

Abstract: Abstract-Confronting conflicts and coping with them is part of social life, since conflicts seem to arise in almost every context and developmental stage of human life. The personal and collective gains that follow conflict resolution have motivated scholars across many research fields to advocate the use of pro-social mechanisms for resolution. The Siren serious game aims to support teachers' role to educate young people on how to resolve conflicts, by employing affect-aware, userand cultural adaptivity to pr… Show more

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Cited by 1 publication
(2 citation statements)
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“…Moreover, they did not provide a detailed methodology to explain how develop their EA methods. With regard to affective adaptivity of games, we find that the following studies are particularly interesting: (Karpouzis, Yannakakis, Shaker, & Asteriadis, 2015), (Karpouzis et al, 2013) (Pedersen et al, 2010) and (Tijs et al, 2008). Karpouzis et al (2015) introduced the platform experience dataset (PED) that contains multiple modalities of data from players (in-game behavior data, game context representation data, player demographic data, selfreported experience data, and visual information data) of Infinite Mario Bros game, which is a variant of the Super Mario Bros game (Nintendo, 1985).…”
Section: Emotion-driven Adaptation (Ea) Approachesmentioning
confidence: 94%
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“…Moreover, they did not provide a detailed methodology to explain how develop their EA methods. With regard to affective adaptivity of games, we find that the following studies are particularly interesting: (Karpouzis, Yannakakis, Shaker, & Asteriadis, 2015), (Karpouzis et al, 2013) (Pedersen et al, 2010) and (Tijs et al, 2008). Karpouzis et al (2015) introduced the platform experience dataset (PED) that contains multiple modalities of data from players (in-game behavior data, game context representation data, player demographic data, selfreported experience data, and visual information data) of Infinite Mario Bros game, which is a variant of the Super Mario Bros game (Nintendo, 1985).…”
Section: Emotion-driven Adaptation (Ea) Approachesmentioning
confidence: 94%
“…To educate young people on how to resolve conflicts within emotive experiences, an adaptive multiplayer game is designed in the context of the Siren project (Karpouzis et al, 2013). The aim of the Siren serious game is to teach productive conflict resolution strategies by producing an adaptive content.…”
Section: Emotion-driven Adaptation (Ea) Approachesmentioning
confidence: 99%