“…Moreover, they did not provide a detailed methodology to explain how develop their EA methods. With regard to affective adaptivity of games, we find that the following studies are particularly interesting: (Karpouzis, Yannakakis, Shaker, & Asteriadis, 2015), (Karpouzis et al, 2013) (Pedersen et al, 2010) and (Tijs et al, 2008). Karpouzis et al (2015) introduced the platform experience dataset (PED) that contains multiple modalities of data from players (in-game behavior data, game context representation data, player demographic data, selfreported experience data, and visual information data) of Infinite Mario Bros game, which is a variant of the Super Mario Bros game (Nintendo, 1985).…”