2014
DOI: 10.1007/978-3-319-07227-2_24
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User Interfaces of Mobile Exergames

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Cited by 7 publications
(2 citation statements)
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“…Some video games require the players to be active and move their body in order to play through motion-sensing technology. 9 Randomized controlled trials have shown that active video games (AVGs) can improve PA levels and weight loss in children. 10 , 11 , 12 , 13 Unfortunately, the level of PA elicited by AVGs has also been shown to be inconsistent, and player engagement not long-lasting.…”
mentioning
confidence: 99%
“…Some video games require the players to be active and move their body in order to play through motion-sensing technology. 9 Randomized controlled trials have shown that active video games (AVGs) can improve PA levels and weight loss in children. 10 , 11 , 12 , 13 Unfortunately, the level of PA elicited by AVGs has also been shown to be inconsistent, and player engagement not long-lasting.…”
mentioning
confidence: 99%
“…A methodology for designing new user interfaces considered not only complexity CHAPTER 3 43 of interaction but also exercise intensity. Such methodology was specially tailored after the analysis of existing exergames and allowed users to effectively choose the tools fitting into their exercise times (Dutz et al, 2014). An experiment with students enrolled at the Pittwater Council Approached Macquarie University's program (PACE) reported positive evaluation of two mobile gamified tools.…”
Section: Experiments With Gamified Toolsmentioning
confidence: 99%