2022
DOI: 10.3390/healthcare10102068
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User Interface (UI) Design and User Experience Questionnaire (UEQ) Evaluation of a To-Do List Mobile Application to Support Day-To-Day Life of Older Adults

Abstract: Because of the spread of smartphones, older adults enjoy the assistance of smartphones. However, fewer mobile applications are designed for older adults. Smartphone user interface (UI) serves as an external brain to capture information, and older adults may have memory complaints that affect self-confidence and lead to memory decline. Non-declarative memory requires more effort. Therefore, this study aims to design and evaluate a to-do list application to help older adults encode, store, and retrieve non-decla… Show more

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Cited by 12 publications
(3 citation statements)
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“…Choosing familiar themes would help them understand complex training rules while enabling them to have more fun and self-satisfaction, which is the exact purpose of the reminiscence therapy proposed [49], as evidenced in our study: attractiveness and novelty of the product were the two highestscoring dimensions in both scale scores. The participants enjoyed interacting with their peers, especially for activities of interest, as found in other studies [50][51][52][53][54][55][56]. It was found in the user feedback on the design solution that motivational approaches such as leaderboards and buddy contests were the fastest understood and first features noticed by older adults, who preferred to gain confidence and satisfaction from the comparison.…”
Section: Discussionsupporting
confidence: 59%
“…Choosing familiar themes would help them understand complex training rules while enabling them to have more fun and self-satisfaction, which is the exact purpose of the reminiscence therapy proposed [49], as evidenced in our study: attractiveness and novelty of the product were the two highestscoring dimensions in both scale scores. The participants enjoyed interacting with their peers, especially for activities of interest, as found in other studies [50][51][52][53][54][55][56]. It was found in the user feedback on the design solution that motivational approaches such as leaderboards and buddy contests were the fastest understood and first features noticed by older adults, who preferred to gain confidence and satisfaction from the comparison.…”
Section: Discussionsupporting
confidence: 59%
“…In the service process, users should be provided with accurate and reliable professional information to enhance their trust and thus enhance use intention. Users’ sense of trust and control is satisfied when they perceive that the services provided by mHealth applications are reliable and meet their expectations [ 56 , 57 ]. Conversely, users would need better references.…”
Section: Discussionmentioning
confidence: 99%
“…National subsamples were compared along several demographic variables (Table 2). The age difference was intentional since participants were recruited explicitly with respect to certain age criteria, e.g., the comparatively young average age of a Chinese new car buyer [24]. All participants were members of the public who were recruited through local field agencies and compensated for their participation.…”
Section: Participantsmentioning
confidence: 99%