2019
DOI: 10.1111/cgf.13612
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User‐Guided Facial Animation through an Evolutionary Interface

Abstract: We propose a design framework to assist with user‐generated content in facial animation — without requiring any animation experience or ground truth reference. Where conventional prototyping methods rely on handcrafting by experienced animators, our approach looks to encode the role of the animator as an Evolutionary Algorithm acting on animation controls, driven by visual feedback from a user. Presented as a simple interface, users sample control combinations and select favourable results to influence later s… Show more

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Cited by 8 publications
(15 citation statements)
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References 34 publications
(31 reference statements)
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“…The combination of six generations and 10 faces per generation was chosen to strike a balance between avoiding information overload for participants on each trial, increasing efficiency, presenting an adequate number of generations [38], minimizing participant 'burn-out' (i.e. boredom) since the faces become more similar with each iteration, and keeping the faces easy to view on a single screen [35]. To compensate for this relatively small population of test faces, we employed a coarse-to-fine approach to more extensively cover the search space.…”
Section: Overview Of the Genetic Algorithmmentioning
confidence: 99%
See 3 more Smart Citations
“…The combination of six generations and 10 faces per generation was chosen to strike a balance between avoiding information overload for participants on each trial, increasing efficiency, presenting an adequate number of generations [38], minimizing participant 'burn-out' (i.e. boredom) since the faces become more similar with each iteration, and keeping the faces easy to view on a single screen [35]. To compensate for this relatively small population of test faces, we employed a coarse-to-fine approach to more extensively cover the search space.…”
Section: Overview Of the Genetic Algorithmmentioning
confidence: 99%
“…A comprehensive description of the GA is presented in the electronic supplementary material, eAppendix-1 and in [35]. Expressions were generated from an animator's face rig [36] (https://www.…”
Section: Overview Of the Genetic Algorithmmentioning
confidence: 99%
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“…In Section II, we sketch the fields of facial dynamics modelling and genetic algorithm applications. We focus on comparing the proposed EmoGen framework to its prototype variant [2], highlighting the significant improvements in the static expression generation with respect to robustness, freedom of model space exploration and visual sample quality, as well as EmoGen's substantive extension in terms of data analysis tools and performance assessment. Then, in Section III, we discuss the principles of blendshape modelling and mesh correction automation, the chosen GA-approach and its application to facial modelling.…”
Section: Introductionmentioning
confidence: 99%