2020
DOI: 10.1007/978-3-030-37643-7_5
|View full text |Cite
|
Sign up to set email alerts
|

User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2021
2021

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 47 publications
0
1
0
Order By: Relevance
“…SDT has been utilized in recent publications on gaming (i.e. Hulaj et al, 2020;Ozenc, 2020) and is seemingly an appropriate theoretical framework for understanding the motivations of gamers to play eSports. In fact, recent research has shown that the basic innate psychological needs of relatedness, motivation, and satisfaction may be met through participating in eSports activities (Qian, et al, 2020).…”
Section: Theoretical Underpinningsmentioning
confidence: 99%
“…SDT has been utilized in recent publications on gaming (i.e. Hulaj et al, 2020;Ozenc, 2020) and is seemingly an appropriate theoretical framework for understanding the motivations of gamers to play eSports. In fact, recent research has shown that the basic innate psychological needs of relatedness, motivation, and satisfaction may be met through participating in eSports activities (Qian, et al, 2020).…”
Section: Theoretical Underpinningsmentioning
confidence: 99%