“…Various lines of research can be identified. The application of rapid three-dimensional surveying and modelling technologies is oriented towards: comparative historical analysis in archaeology [14] ; the digital documentation of archaeological sites in urban areas [15][16][17][18] ; communication to a non-expert public of the evolution phases, characteristics and state of conservation of the asset [19] ; the definition of digital databases of museum artefacts and archaeological finds [20][21][22][23][24][25][26] ; the applications of VR and AR as a means of enhancing cultural heritage [6,27,28] ; the application of semantic methods for the management and enhancement of digital cultural assets according to open approaches to knowledge [27,29,30] . Lines of research dedicated to the application of digital technologies to sculptures, from surveying to the construction of narratives that describe the changes they have undergone over time [11,20,31] .…”